Roboute Guilliman

Roboute Guilliman Primarch of the Ultramarines (note, the sword, hath no flames)

Roboute Guilliman, Primarch of the Ultramarines is coming to the Grim Dark and the regular wash of images have been leaked all over the many forums and social media outlets, but hot on the heels, to vanquish the pesky internet leaks is the Warhammer Community who have released their own ‘sneak peek’ of the big guy.

“March, For Macragge
So, a Primarch returns, the warriors of Titan join the battle and a lost son of Caliban returns to seek redemption (or possibly destroy everyone – the jury’s still out).
A few pictures of March‘s issue of White Dwarf have been circulating the internet today, but as with all leaks, they were taken during one of Nottingham’s many earthquakes, so the picture resolution is a bit blurry.
So we thought we’d just share the whole article with you!
Here you go folks, an exclusive from the pages of White Dwarf on the final instalment of the Gathering Storm trilogy, a whole month early. Don’t say we never give you anything.

Warhammer Community Article

Now, don’t get me wrong, the Warhammer Community blog post is great, very much so in fact as they have posted the full article from next month’s White Dwarf, which you can’t argue is a sneak peak of grand proportions but my issue is with the actual model himself.

Roboute Guilliman The Avenging Son

Yes, I said it, I don’t like a Games Workshop miniature, may I be stripped of my fanboy status, flogged and paraded through the streets of Lenton.

It’s not all negative, however, so let’s start with the good points – the detail of the sculpt is amazing, it really does live up to the name ‘Master Crafted’ and is befitting of a genetically engineered superhuman, the detailing all meshes well and doesn’t look awkward or overcrowded.

The scenic base is absolutely beautiful, I like that a lot, minus the flaming bloody torches, carried aloft by servo skulls, clearly they thought that the base was intended for Lion El’Jonson.

Guilliman’s backpack contains a life-support system and a reactor to power his suit’s many systems, including the Hand of Dominion.

The small details like the purity seals are well done and give the model a nice flow. The backpack is full of detail too making the armour look more functional and dare I say it ‘realistic’ (forge the narrative Dean, forge the narrative).

Unfortunately, that is about all I can pick out as plus points, so on to my negatives (you might want to go get a coffee at this point as we may be here a while).

The first thing that struck me on seeing the model wasn’t the awkward pose, in fact, it is a very small, well smaller than it should be area, the head, oh my, how small does it look surrounded by the overly large pauldrons, Iron Halo and MASSIVE sword (I will come to the sword later).

The good news is that they have supplied a helmet for the model which they seem to be pushing a little too hard, I have a sneaky feeling that the helmet was added as an after-thought when someone in the studio realised just how small the original head looks when it isn’t on a computer screen and rendered with ‘perspective mode’ switched on.

A long time ago I read a painting tutorial on faces and it made a very good point that when painting a high standard miniature, you need to make sure that the face is really spot on as the face draws the eye first.

Next up is the pose…

I, as some may know am very much into 3D, I sculpt myself and know first hand that one of the hard elements to character design is posing the finished model …why, you ask? Well one of the main reasons is that when you sculpt a model you start off with a symmetrical model or shape and as you start sculpting it speeds the process no end by doing two sides at once, you then add base details and props or as they are called in ZBrush, subtools, your model remains in the symmetrical state until you are happy, then you add details to break up the symmetry where needed and move on to the repositioning and posing, fixing any geometry clashes and of course a tidy and final pass of detail. The repositioning of a model that has been created in a symmetrical stance, especially one with hard surfaces like armour but needs to look like it has a natural organic stance is very hard indeed.

A very basic idea of a symmetrical base sculpt (note the Roboute Guilliman proportioned head).

A traditional sculptor would start with the pose as a wire frame, like its skeleton, building the model up with the pose in place from the very beginning.

The Forge World version of Roboute Guilliman is a beautifully posed model and its proportions are spot on in my opinion.

Right, on to the MASSIVE sword of flaming flames…

In his other hand, he wields the flaming sword of the Emperor.

Quite simply, the sword is too big, even for a genetically engineered son of a living god I’m struggling with the proportions, this is the Grim Dark, not a Capcom computer game.I really hate it when a sculptor adds details like dripping blood, drool or as in this case, flames. Of course, there may be a none flaming sword of flaming flames in the kit but I doubt it.

The flames, I really hate it when a sculptor adds details like dripping blood, drool or as in this case, flames. Of course, there may be a none flaming sword of flaming flames in the kit but I doubt it.

Yes, I know the sword is called ‘The Flaming Sword of the Emperor’ but come on, surely it isn’t in a constant state of flaming flames of flaminess? and the name is just a metaphor? …no? …really!?

So, with my scathing look at the yet to be released Roboute Guilliman miniature written, there is one question to be answered …will I be buying it?

Of course, I will, I am a plasticrack whore OR maybe I will simply fork out for the far superior Forge World version.


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